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 Trim - 32
These are the bread and butter of trims and are probably the most used of all the trim types. They are extremely flexible and seamless in certain directions they will wrap around most brush shapes.

I have created a couple of combinations in several different colour tones and most of them will split further down the middle for extra small trim edges.

032-01a 032-02b
032-03a 032-11a
032-12b 032-10b
 Trim - 64
These textues are all based on a top and bottom bar pattern so that you can cut them up further into smaller sections and still maintain the same style around a border section.

While experimenting with these 64 pixel trims I found that they make very good borders to over hanging ledges. Using the middle sections of these trims, place them on the border of the ledge and where it joins the wall, put the same trim texture on the wall, but using the top and bottom bars as well. This gives the impression that the ledge is a natural extension to the wall with similiar border trims.

A lot of these trims work well with the machine panel textures, especially the grate versions below which can be used at the top of machines as ventilation.

064-10a 064-13b
064-15a 064-21b
 Trim - 128
Can't say I have been a great fan of trims this size because it encourages mappers to create big flat looking brushes and very little detail. I know there is a time and place for the minimal look and often because of r_speeds you need to compromise, but I think generally these trims kill creative brush work.

Most of the inspiration for these big textures comes from Rorshach, but I wanted something with a cleaner and more defined border, so I created these. The shadow balance is very equalised on top and bottom of the texture and works best on upright beams and supports.

The texture snaps very strongly to the grid so you should not have any problems cutting up these big slabs of pixels into smaller sections. The detail plates, bolts and holes in the middle of the textures are the right size for adding light fixtures or pipes to.

128-05a 128-07b
 Square 128 Trim
These are my favourite style of trims because they are very easy to twist round in different directions, especially on patch meshes (curves) and you dont have to reset the texture stretch values when moving between different directions.

The first 2 examples below work really closely with the machine panel stuff and come in the same variant style with screw/bolt combinations. Once again they lock to the editor grid very strongly and can be cut up very quickly to form new variants.

The last 2 examples below are based on work from Quake 3 by ID software. I took the original shape and form and created my own variants with similiar colour tones and dirt detail levels as the rest of the pack. These work especially well on the insides of curved arches and because of their grid affinity they cut up perfectly.

s128-01a s128-02b s128-06a s128-07c
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