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All use of my digital work is covered by this
Creative Commons Deed.
Please do not use any of my work for commercial purposes, thank you. |
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These are the bread and butter of trims and are probably the most used of all the trim types.
They are extremely flexible and seamless in certain directions they will wrap around most brush shapes.
I have created a couple of combinations in several different colour tones and most of them will split further down
the middle for extra small trim edges.
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These textues are all based on a top and bottom bar pattern so that you can cut them up further into
smaller sections and still maintain the same style around a border section.
While experimenting with these 64 pixel trims I found that they make very good borders to over hanging ledges.
Using the middle sections of these trims, place them on the border of the ledge and where it joins the wall, put
the same trim texture on the wall, but using the top and bottom bars as well. This gives the
impression that the ledge is a natural extension to the wall with similiar border trims.
A lot of these trims work well with the machine panel textures, especially the grate versions below
which can be used at the top of machines as ventilation.
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Can't say I have been a great fan of trims this size because it encourages mappers to create big
flat looking brushes and very little detail. I know there is a time and place for the
minimal look and often because of r_speeds you need to compromise, but I think generally these trims
kill creative brush work.
Most of the inspiration for these big textures comes from Rorshach,
but I wanted something with a cleaner and more defined border, so I created these. The shadow balance is
very equalised on top and bottom of the texture and works best on upright beams and supports.
The texture snaps very strongly to the grid so you should not have any problems cutting up these
big slabs of pixels into smaller sections. The detail plates, bolts and holes in the middle of
the textures are the right size for adding light fixtures or pipes to.
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These are my favourite style of trims because they are very easy to twist round in different
directions, especially on patch meshes (curves) and you dont have to reset the texture stretch
values when moving between different directions.
The first 2 examples below work really closely with the machine panel stuff and come in the same
variant style with screw/bolt combinations. Once again they lock to the editor grid very strongly
and can be cut up very quickly to form new variants.
The last 2 examples below are based on work from Quake 3 by ID software. I took the original shape
and form and created my own variants with similiar colour tones and dirt detail levels as the rest
of the pack. These work especially well on the insides of curved arches and because of their grid
affinity they cut up perfectly.
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