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 Floor Space
All of the floor tiles are very simple block patterns which can be cut up and used to fill most feet zones. The textures do not have much shadow qualities but are very neutral so that they do look wierd from different angles. I have added alot of "scuff" and "scratch" work to hopefully give the impression of wear and tear.

01A 02B
03A 07B
 Jump Pads / Markers
No texture pack for Quake 3 is complete without a Jump Pad and Weapon Marker design. This pack is no exception to the rule and I have rustled up 2 simple designs for the job.

The jump pad comes in the standard 4 colours of Blue / Red / Yellow / White with background tiles to match the floor tile designs of 1A and 1B. the central section is setup as an alpha channel and I have created the standard shader effect for jump pads with an additional glow of the symbols on the outside circle of stones.

I original tried this design with Egyptian symbols bit it just did not look good enough so decided on a star and moon version as the Egyptian regarded the heavens with such importance.

The weapon marker is just a couple of swirling clouds in the central area. The outer and inner sections of the texture can be cut up with curves if you are determined.

JP1A Gold M1B Gold
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