News Design Materials Articles
GNU GPL 2 The following digital content is covered by the GNU GPL 2 License.
Please do not use any of my work for commercial purposes, thank you.
 Floor Space
All of the floor tiles are very simple block patterns which can be cut up and used to fill most feet zones. The textures do not have much shadow qualities but are very neutral so that they do look wierd from different angles. I have added alot of "scuff" and "scratch" work to hopefully give the impression of wear and tear.

01A 02B
03A 07B
 Jump Pads / Markers
No texture pack for Quake 3 is complete without a Jump Pad and Weapon Marker design. This pack is no exception to the rule and I have rustled up 2 simple designs for the job.

The jump pad comes in the standard 4 colours of Blue / Red / Yellow / White with background tiles to match the floor tile designs of 1A and 1B. the central section is setup as an alpha channel and I have created the standard shader effect for jump pads with an additional glow of the symbols on the outside circle of stones.

I original tried this design with Egyptian symbols bit it just did not look good enough so decided on a star and moon version as the Egyptian regarded the heavens with such importance.

The weapon marker is just a couple of swirling clouds in the central area. The outer and inner sections of the texture can be cut up with curves if you are determined.

JP1A Gold M1B Gold
Mememe
Texture Packs 
Plants -
Terrain -
Medieval -
Egyptian -
File Links -
Floor -
Material -
SFX -
Trim -
Wall -
Techno -
File Links -
Floor -
Machinery -
SFX -
Trim -
Wall -
Materials 
Photography -
Venice City -
Siena Cathedral -
San Miniato al Monte -
Florence Cathedral -
Piazza del Duomo -
St Peter's Basilica -
Trevi Fountain -
Sant'Ignazio -
Church of the Gesù -
San Carlo al Corso -
San Miniato al Monte -
Sopra Minerva -
Tokyo Shrines -
Shinshō-ji Temple -
Magokoro Statue -
International Forum -
Tsukiji Fish Market -
Imperial Palace -
Berlin Aquadom -
Pergamon Museum -
Hun. Parliament -
Reformed Church -
Great Market Hall -
St Elizabeth -
Museum of Arts -
Butchart Gardens -
Capilano Park -
Alice Lakes -
Garibaldi Lake -
Brandywine -
Elfin Lakes -
Stanley Park -
Engine 374 -
BC Victoria -
Craigdarroch -
Empire State -
The Parthenon -
Greek Statues -
Ceramic Tiles -
Hagia Sophia -
Parc Güell -
La Pedrera -
Casa Batlló -
Santa Creu -
Sagrada Familia -
Arc de Triomf -
Rome City -
Roman Churches -
Roman Statues -
Chinese Statues -
Street Doors -
Alexander Nevsky -
Church Ruins -
Organic Rock -
Tegularium -
Small Docklands -
Town Center -
Empty Hospital -
Army Barracks -
Brick & Plaster -
Ruined Castle -
Env Maps -
Dust Ball -
Devil's Punchbowl -
Mars -
Ice Station Zebra -
Frozen Wasteland -
Dusk till Dawn -
Graveyard -
Emerald Lagoon -
Desert Canyon -
Night Ball -
Stratosphere -
Textures -
Plants -
Terrain -
Medieval -
Egyptian -
Techno -
Miscellaneous -
Colour Reference -
Links 
Places -
Func_Msgboard -
Gamasutra -
Lost Garden -
..::Lvl Maps -
Obsessive Pixel -
Strange Design -
Tigsource -
What Games Are -
People -
Ken Beyer -
Chad Bordwell -
Matthew Breit -
Daniel Cook -
Andrew Dunn -
Ford Dye -
Mark Fry -
John Fitzgibbons -
Garth Hendy -
Robert Hodri -
Fred Hooper -
Tadhg Kelly -
Mark Kilborn -
Steven Krzanich -
Nikolai Mochilchock -
Joel McDonald -
Randy Reddig -
Fabien Sanglard -
Benoit Stordeur -
Simon Strange -
Eric Testroete -
Tom Waters -
Andrew Weldon -
Pat Williams -
Personal Info -
LinkedIn -
Moby Games -
GiantBomb -
Garage Games -
Newsground -
Game Artisan -
Tumblr Blog -
RSS Feed -
Archive 
2012 - 2011 -
2010 - 2009 -
2008 - 2007 -
2006 - 2005 -
2004 - 2003 -
2002 - 2001 -
Firefox RSS Feed Valid HTML 4.01 Transitional
Mememe