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Focal Point (Competition Version)
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This zip file contains the competition version of 'Focal Point' which was submitted to the
Noghost mapping contest,
that ran from the 1st of November to the 12th of December 2009.
The map was initially designed and built in two weeks and had one further week of polish and
bug fixing to bring the map up to a professional standard. (Please check the main
focal point page for further details of the
various revision changes)
The mapping competition was lucky enough to have prizes donated by
various sponsors (AMD, ATI etc) and this meant that the level had to
contain advertising images displayed in player visible locations around
the map.
There were no restrictions on what type of map or theme that could be entered
into the competition, so I decided to make small FFA style level using
bright colours and minimal texture detail so that the architectural shapes
could be seen better.
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A large amount of the noghost online servers use an old Quake3 point release
(1.16n) and I was advised by the competition organizers that it would be worthwhile
to make my map run with this version.
Point release 1.16n compatibility was not an ideal situation, but I felt it was important
to gain access to the maximum amount of online servers. The map was visually
simplified so that the texture/shader limit was not reached and designed to
support FFA gameplay only.
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The layout of the map is one large ring shape with an upper and lower
route connected via various sets of stairs and jump pads scattered
throughout the level. This design allows players to flow around the map
quickly and be able switch routes to intercept other players.
The main area of the map is set in a split level arena with 2 weapons
and various health and armour scattered below. The beam has a constant
health (+5 per second) regeneration feature and spawns quad/haste
powerup's for extra mayhem.
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| Map Type | FFA 4-8 players only |
| Layout | Small map with fast and frantic gameplay |
| Item Layout FFA | 1xYA,1xRA,1xRL,1xLG,1xGL,1xPG,1xSG,1xQuad/Haste |
| Bot File | Optimized with fixaas to 5 clusters |
| Development | 3 weeks, final version - 24 (1AX) |
| Textures | Inspired by
Evil Lair Template texture set |
| Skybox | Photo sourced by me |
| Sounds | Wind sounds by marauder |
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| Design |
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| Professional |
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| Links |
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