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 Flipper 1.5 - Levels Part 2 of 3 File Size: 2.97Mb
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Outer Limits
 11 - Outer Limits Solution

Tutorial 4 Level 2 is all about the outside edge of the grid. The Vacuum special tile is very good at cleaning up the grid of coloured tiles but it is sometimes worthwhile using the coloured tiles beforehand.

This level also highlights that not all special tiles have to be used in order to complete a puzzle, only the coloured tiles need to be used.

 12 - Crop Circles Solution

Tutorial 4 Level 3 is more frustrating than hard. The Vacuum special tiles need the exploder special tiles to be safe to use, otherwise the puzzles ends very quickly

I really wanted to replace this level because it does not feel hard enough to be the third part of the Vacuum tutorial. Still searching for its replacement...
Crop Circles

Lucky Horseshoe
 13 - Lucky Horseshoe Solution

Tutorial 5 Level 1 is very deceptive but shows off the limited Vacuum Arc special tiles very well.

The trick is that high coloured tiles either need a lot of tiles or other high colours around them. This can be difficult with a lot of Vacuum Arc special tiles around.

 14 - Tie Fighter Solution

Tutorial 5 Level 2 is fairly straight forward and linear. The double Vacuum special tiles is where the player has to end, not much chance of escape.

Even thou the puzzle is symmetrical the front and back part of the puzzle are different. The mirroring simply gives the player a choice at the beginning, nothing else.
Tie Fighter

Green Tea
 15 - Green Tea Solution

Tutorial 5 Level 3 is a great fun level to play because it involves so much of the grid and a wide selection of different special tiles.

My favourite bit is the Vacuum Special Tiles stuck at the end of the T and how its impossible to get them the direct route. Lots of tile flippin and a crazy long journey!

 16 - Triple Jump Solution

Tutorial 6 Level 1 is the introduction of the Push Special Tile. Finally the player does not need to connect every tile but hop and skip around.

Even thou the Push special tiles are directing the flow of the puzzle upwards the player has to find a way back down the grid twice before the end.
Triple Jump

Robby the Robot
 17 - Robby the Robot Solution

Tutorial 6 Level 2 is more hop, skip fun themed after one of my all time favourite science fiction movies, The Forbidden Planet.

With the ability to hop around high coloured tiles can be used as destination points for Push special tiles. The sequential colour balance between adjacent tiles does not need to exist anymore.

 18 - Hexapussy Solution

Tutorial 6 Level 3 started out in the shape of a man but fell foul of tentacles! The title still seems wrong but its an apt description of all the different limbs.

My favourite part of this level is the top left / right with the Push and Arc Exploder special tiles perfectly grouped together. The route around the grid has a very good flow with lots of turning and jumping.
Hexapussy

Twist and Turn
 19 - Twist and Turn Solution

Tutorial 7 Level 1 introduces the last special tile called the Switch. The final layer to the cake is in place and this special tile only works with other special tiles.

This level teaches the player that the Push special tile can be switched around to face up to 4 different directions. The state of the Push special tile is reflected by the icon colour of either red or green.

 20 - Slippery Snake Solution

Tutorial 7 Level 2 shows how the Switch special tile can work with other special tiles that have the ability to rotate.

This level teaches the player about the rotation function of the Switch special tile and how it works with other special tiles.
Slippery Snake

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