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All use of this game is covered by this
Creative Commons Deed.
Please do not use this game for any commercial purposes, thank you. |
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Current version : 1.3b
Tasks for next version in no particular order.
- Alternative Start Mode
Player has to pick a starting point on the tile grid.
- Least Amount of Moves
System to record and test the least amount of moves to complete a level.
- Demo Recorder
Can record and playback game session demo's. Will need a new file format
for the demo's to be stored in and will need to be linked / verified to the
existing level.
- WASD + Cursor keys
Can use various keyboard input layouts to move the player icon around the grid
as well as the mouse. Will need to switch in/out keyboard maps.
- Animated Sprites
Move the tile system to animated sprites instead of 3d models and shadows for
performance reasons. Will need to test first.
- Last Level
Resume function that takes note of the last level completed in the config file and
displays a resume button next to the start button. Only active from the front menu.
- Points / Bonus System
Every coloured tile removed from the board is added to a level score. Bonus scores
for effective use of special tiles will highlight the possible different solutions
of levels and different scores.
- Completion / Failure screens
A completion screen of a level will show stats on how well the level was completed.
A failure screen of a level will allow the player to reset or skip
- Normal / hard puzzles
Split the current level pack into normal / hard puzzles so new players can progress
quicker in the game and understand the special tile system easier. Completing the
game on normal mode will unlock the editor/file system.
Hard puzzles will record when unlocked for achivement bonus system
- Undo Function
Allow the player to be able to step back and forth through a level. May restrict
this to normal mode only, not available on hard mode. This would work perfectly
with the demo system. (Joint tasks)
- Create Story
May create a storyline to unfold during level completion screens. Not 100% sold
on this idea yet, still think the game does not need a story to be fun.
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