============================================================================== Title : Map Jam 01 Deadline : 29th June 2014 Theme : Honey inspired map with plenty of platform / train setups Textures : Included in map jam pack (start, honey, saint from Honey by czg) - http://www.simonoc.com/files/maps/jam/jam01_textures.zip Inspiration : https://www.quaddicted.com/reviews/honey.html Website : http://www.celephais.net/board/view_thread.php?id=61043 Organizer : mememe[at]simonoc[dot]com Description : Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. ============================================================================== Guidelines for Map Jam * Try to stick to the theme and use the wad files supplied * The map can be any quality level (speed, turtle, full detail) * Must have an exit trigger pointing to the start map * Make sure the primary path is well lit and obvious * Wateralpha will be set to 0.65, design with this in mind * external skybox support is allowed, just include the correct files * Vanilla gameplay only, no MOD support (Quoth, SoA, DoE) * Players will start maps with SG only, plan progress for this * Skill levels are optional, but try to aim for normal skill if only one * Try to post a screenshot of progress on a regular basic (once a week) * Final map must be sent to organizer email only (check above) * All maps will be included in a PAK file for final release * A special start map will be created for all maps in the pack * Any mapper readme files will be included outside of PAK file * Source map files should be submitted with final release Suggestions * Get someone else to test your map before submitting it * Use BSP map format as BSP2 is not fully supported * Use func_detail entities to help with compile times ==============================================================================